![]() We don't think Estrid will see much play outside of EDH or kitchen table play, but she is an interesting card to be sure.Īdaptive Enchantment has a handful of new creatures of note. We're not nearly as crazy for her ultimate as we are her first two abilities, but the seven-card self mill with attached enchantment recursion is something that a calculated player should really be able to take advantage of. Her second ability plays right into the first by putting totem armor auras on your creatures one-by-one. This can mean quite a lot included allowing you to untap your enchanted attackers in your second main phase, getting extra use out of lands with the likes of Wild Growth or Overgrowth on them, and so on for extra uses. ![]() Her first ability is quite handy if you've already established even the slightest of board presence by allowing you to untap any enchanted permanent. The face of this deck is the brand spankin' new planeswalker Estrid, the Masked and she plays directly into the deck's heavy enchantments theme. However, if you're the type of player who likes to manipulate their own board state and build up towards victory with an overwhelming force, then this is exactly the type of Commander deck that you should be considering. If you're a Magic player who likes hitting the ground running with high offense and smash-mouth combat, then the Adaptive Enchantment Commander 2018 deck probably is not the deck for you. How does each deck come across right out of the box? Well, as far as Adaptive Enchantment is concerned, not too shabby. Magic: The Gathering takes a slightly different approach with its Commander 2018 preconstructed EDH decks compared to recent years.
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